AI Insights · Timothy · April 2024
Top 5 NFT Games on iOS in Turkey: Q1 2024 Performance
Explore the performance of the top 5 NFT games on iOS in Turkey during Q1 2024, highlighting their weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 NFT games on the iOS platform in Turkey showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their metrics, based on data from Sensor Tower.
IMVU: 3D Avatar Creator & Chat experienced a consistent trend in weekly revenue, peaking at around $4.1K in the first week of January and maintaining a range between $2.3K and $3.1K throughout the quarter. Weekly downloads saw a high of 430 in late January but gradually decreased to 208 by the last week of March. The app also had a slight decrease in weekly active users, starting at 5.7K in early January and ending at approximately 5.2K in late March.
Highrise: Avatar, Chat & Games showed fluctuations in weekly revenue, with a peak at $2.4K in the first week of February, followed by a notable decline to around $493 by the end of March. Weekly downloads mirrored this trend, starting strong at 1K in mid-January but dropping to 154 by the end of March. The app’s weekly active users had a slight decline, moving from 5.5K in early January to 4.8K in late March.
MIR4 had a variable revenue pattern, starting at $1.4K in early January, peaking at $2.5K in late January, and then stabilizing around $628 by the end of March. Weekly downloads were minimal, with a peak of 29 in early January and several weeks showing no downloads. The app’s weekly active users remained relatively stable, generally hovering around 750-850 throughout the quarter.
STEPN saw a significant spike in revenue during the fourth week of January, reaching $2.7K, but otherwise remained low, averaging below $1K for most of the quarter. Weekly downloads fluctuated, peaking at 315 in early March. The app’s weekly active users showed a decline from 13.6K in early January to 10.9K by the end of March.
House of Blackjack 21 maintained a consistent revenue pattern, ranging from $183 to $451 throughout the quarter. Weekly downloads were steady, peaking at 245 in mid-March. The app’s weekly active users demonstrated stability, fluctuating slightly but generally staying around 500-600.
For more detailed insights and trends, head to Sensor Tower.